Posts by Month

April

4_Animation and Interactivity

41 minute read

In this lesson, we introduce uniform data for use in animations and keyboard events for greater interaction with the application.

3_Drawing Shapes

30 minute read

In this lesson, we add a class to our framework to simplify the use of vertex buffers and then use the class to draw shapes with multiple vertices and colors.

2_Windows and Points

33 minute read

This lesson introduces the basic framework components for creating an application window and rendering a point on the screen.

1_Getting Started

17 minute read

OpenGL programming in Python requires a little effort to set up the development environment. This post tells you how.

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