7_Enter the Matrix
In this lesson, we build a Matrix class that applies what we learned about calculating geometric transformations and integrate it with our CG framework.
In this lesson, we build a Matrix class that applies what we learned about calculating geometric transformations and integrate it with our CG framework.
This lesson explains the mathematical calculations of common transformations in computer graphics using matrices, such as scaling, rotation, translation, and...
In this lesson we review the mathematical foundations that make geometric transformations possible in computer graphics: vectors and matrices.
In this lesson, we introduce uniform data for use in animations and keyboard events for greater interaction with the application.
In this lesson, we add a class to our framework to simplify the use of vertex buffers and then use the class to draw shapes with multiple vertices and colors.
This lesson introduces the basic framework components for creating an application window and rendering a point on the screen.
OpenGL programming in Python requires a little effort to set up the development environment. This post tells you how.