Posts by Category

Notes

9_Rendering 3D Scenes

48 minute read

In this lesson, we implement the classes Geometry and Material for handling all the attributes, vertices, shader programs, uniform data, and rendering settin...

8_The Scene Graph

27 minute read

This lesson explains the scene graph which is a useful structure for 3D scenes that contain many objects and relationships. In the 3D Objects section we int...

7_Enter the Matrix

25 minute read

In this lesson, we apply what we learned about calculating geometric transformations to build a Matrix class and integrate it with our CG framework.

6_Geometric Transformations

36 minute read

This lesson explains the mathematical concepts behind matrix calculations for common transformations in computer graphics including scaling, rotation, transl...

5_Vectors and Matrices

27 minute read

In this lesson we review the mathematical foundations that make geometric transformations possible in computer graphics: vectors and matrices.

4_Animation and Interactivity

41 minute read

In this lesson, we introduce uniform data for use in animations and keyboard events for greater interaction with the application.

3_Drawing Shapes

29 minute read

In this lesson, we add a class to our framework to simplify the use of vertex buffers and then use the class to draw shapes with multiple vertices and colors.

2_Windows and Points

32 minute read

This lesson introduces the basic framework components for creating an application window and rendering a point on the screen.

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Guides

1_Getting Started

17 minute read

OpenGL programming in Python requires a little effort to set up the development environment. This post tells you how.

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